Physically Plausible Marbles
A place to post about my Shader Writing Assignment
Saturday, 5 April 2014
Voronoi and noise applied to glass
Been working on the glass shader, using the relfect and refract calls, with some nice results, but increaed render times not raytracing is being used.
After that i managed to combines the voronoi, and voronoi mixed with Fractional Brownian Motion to get some nice procedural patterns.
Next will be to try and use the voronoi pattern as a displacement to simulate the cracks
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