Tuesday, 8 April 2014

SSS & Different Materials

I found a way to fake SSS by creating a first layer with one kind of BRDF and a second layer using modified  P and N variables when creating the surface shader.  After that i set P and N to their original values before finishing the surface shader the calculations.  Here are some of the results

 Layer 1 - Glass IOR 1.5
Layer 2 - Glass IOR 1.2 - Vornoi Pattern

  Layer 1 - Glass IOR 1.5
Layer 2 - Glass IOR 1.2

  Layer 1 - Plastic
Layer 2 - Plastic - Basic Noise Pattern

  Layer 1 - Glass - IOR 1.5
Layer 2 - Plastic - Basic Noise Pattern

  Layer 1 - Glass - IOR 1.2
Layer 2 - Glass - IOR 1.5- Basic Noise Pattern

  Layer 1 - Glass - IOR 1.3
Layer 2 - Constant Shading - Voronoi Pattern

  Layer 1 - Glass - IOR 1.2
Layer 2 - Glass - IOR 1.5 - Voronoi Pattern

 Layer 1 - Glass - IOR 1.2
Layer 2 - Plastic - Voronoi Pattern

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