Physically Plausible Marbles

A place to post about my Shader Writing Assignment

Sunday, 27 April 2014

Preview of Secondary Effects

For the secondary effects for the shader assignments i have created a shader that can displace itself based upon its proximity to other objects.  I chose the voronoi pattern to stay in line with the cracks i first wanted, and here is a preview render of the effect on the ground plane


Posted by Dan Williams at 07:42
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Dan Williams
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Blog Archive

  • ▼  2014 (30)
    • ►  June (1)
    • ►  May (1)
    • ▼  April (25)
      • Final Renders
      • Animation of the secondary effect
      • Preview of Secondary Effects
      • Shader Display
      • Displacement Tests
      • Same Render, Clear Glass
      • A Preview Animation
      • Transparent Shadows
      • Physically Plausible Glass
      • New BRDF's
      • Prim Var Uitility
      • Using Primvars For Proceduralism
      • New BRDFs
      • Syntax Highlight for RSL
      • SSS & Different Materials
      • Voronoi Displacement for Cracks
      • Pragma Annotations in 3Delight
      • Voronoi and noise applied to glass
      • Combination of Noises
      • Some Noise and Fractals
      • Couple more features
      • Stucco Patterns
      • Some new features for the editor
      • Some Plastic Marbles
      • RIB/RSL Editor
    • ►  March (3)
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