Physically Plausible Marbles

A place to post about my Shader Writing Assignment

Thursday, 10 April 2014

New BRDFs

After working through more of the Renderman Shading Guide, i managed to create 2 more BRDFs
 Oren Nayer

Seeliger

Both are diffuse models which resemble the lambertian model with subtleties in how the light is calculated when hitting the surface
Posted by Dan Williams at 20:30
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Dan Williams
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Blog Archive

  • ▼  2014 (30)
    • ►  June (1)
    • ►  May (1)
    • ▼  April (25)
      • Final Renders
      • Animation of the secondary effect
      • Preview of Secondary Effects
      • Shader Display
      • Displacement Tests
      • Same Render, Clear Glass
      • A Preview Animation
      • Transparent Shadows
      • Physically Plausible Glass
      • New BRDF's
      • Prim Var Uitility
      • Using Primvars For Proceduralism
      • New BRDFs
      • Syntax Highlight for RSL
      • SSS & Different Materials
      • Voronoi Displacement for Cracks
      • Pragma Annotations in 3Delight
      • Voronoi and noise applied to glass
      • Combination of Noises
      • Some Noise and Fractals
      • Couple more features
      • Stucco Patterns
      • Some new features for the editor
      • Some Plastic Marbles
      • RIB/RSL Editor
    • ►  March (3)
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