Saturday, 5 April 2014

Pragma Annotations in 3Delight

I've recently found the way to group and rename my shader parameters so in Maya the controls are more intuitive and have more readable and sensible naming.  It's through the use of pragmas in the .sl file.  3Delight take these calls and uses them to create different gadget controllers and names for the controllers.
The left image is how 3Delight produces the parameters with no settings applied, and the right shows how the grouping, naming, and controllers can be modified to be more usefull.

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