Physically Plausible Marbles

A place to post about my Shader Writing Assignment

Tuesday, 1 April 2014

Some Plastic Marbles

Reading through advanced Renderman and the plastic shader is described there.  This is the result using raytraced shadows along with the plastic shader
The plastic shader uses the ambient, diffuse and specular functions to create this look.
Posted by Dan Williams at 12:52
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Dan Williams
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Blog Archive

  • ▼  2014 (30)
    • ►  June (1)
    • ►  May (1)
    • ▼  April (25)
      • Final Renders
      • Animation of the secondary effect
      • Preview of Secondary Effects
      • Shader Display
      • Displacement Tests
      • Same Render, Clear Glass
      • A Preview Animation
      • Transparent Shadows
      • Physically Plausible Glass
      • New BRDF's
      • Prim Var Uitility
      • Using Primvars For Proceduralism
      • New BRDFs
      • Syntax Highlight for RSL
      • SSS & Different Materials
      • Voronoi Displacement for Cracks
      • Pragma Annotations in 3Delight
      • Voronoi and noise applied to glass
      • Combination of Noises
      • Some Noise and Fractals
      • Couple more features
      • Stucco Patterns
      • Some new features for the editor
      • Some Plastic Marbles
      • RIB/RSL Editor
    • ►  March (3)
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