Next ill add the collision effects to create some cracking where the marbles collide
Saturday, 19 April 2014
A Preview Animation
I've rendered out a 4 second animation just to see how the glass looks with some prim vars to randomize it, and right now, i had the frosted glass set to a prim var so some of the marbles looks more blurry than others, but really the frequency of the frost should have been higher when turned on. Other than that, its looking pretty good, and even the transparent shadows are working, but the colors don't seem to match the shader to well right now.
Next ill add the collision effects to create some cracking where the marbles collide
Next ill add the collision effects to create some cracking where the marbles collide
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