Physically Plausible Marbles

A place to post about my Shader Writing Assignment

Tuesday, 29 April 2014

Final Renders

And here are the all of the final renders, added a bit of motion blur for fun in nuke, and a few small color corrections.

Posted by Dan Williams at 15:04
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Dan Williams
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Blog Archive

  • ▼  2014 (30)
    • ►  June (1)
    • ►  May (1)
    • ▼  April (25)
      • Final Renders
      • Animation of the secondary effect
      • Preview of Secondary Effects
      • Shader Display
      • Displacement Tests
      • Same Render, Clear Glass
      • A Preview Animation
      • Transparent Shadows
      • Physically Plausible Glass
      • New BRDF's
      • Prim Var Uitility
      • Using Primvars For Proceduralism
      • New BRDFs
      • Syntax Highlight for RSL
      • SSS & Different Materials
      • Voronoi Displacement for Cracks
      • Pragma Annotations in 3Delight
      • Voronoi and noise applied to glass
      • Combination of Noises
      • Some Noise and Fractals
      • Couple more features
      • Stucco Patterns
      • Some new features for the editor
      • Some Plastic Marbles
      • RIB/RSL Editor
    • ►  March (3)
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