Final stills for the assignment
Thursday, 1 May 2014
Tuesday, 29 April 2014
Final Renders
And here are the all of the final renders, added a bit of motion blur for fun in nuke, and a few small color corrections.
Animation of the secondary effect
I created a shader that was capable of detecting nearby objects and creating cracks underneath it. The effect here is subtle but it like any displacement and can be multiplied for a stronger effect
Sunday, 27 April 2014
Preview of Secondary Effects
For the secondary effects for the shader assignments i have created a shader that can displace itself based upon its proximity to other objects. I chose the voronoi pattern to stay in line with the cracks i first wanted, and here is a preview render of the effect on the ground plane
Friday, 25 April 2014
Shader Display
A Render of the shaders with displacement and the same without
Clear Marbles
Frosted Marbles
Monday, 21 April 2014
Displacement Tests
Playing with varying the voronoi cracks with different noises. The shadows vary because i was editing the glass shader too
Sunday, 20 April 2014
Same Render, Clear Glass
I re-rendered the marbles but with only clear glass this time and it looks much better.. i think i need to edit how the primvars are set, so if frost is enabled the frequency is high enough to get the right effect because low frequency just produce wavy reflections.
Ave showing this video to a few people, it has been noticed that the textures under the glass came appear as though they are swimming rather than stuck to the object, so i might have to lower the IOR to get rid of this.
Ave showing this video to a few people, it has been noticed that the textures under the glass came appear as though they are swimming rather than stuck to the object, so i might have to lower the IOR to get rid of this.
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