Thursday, 12 June 2014

Next...

Since I've finished UNI now i thought i'd continue using this blog for whatever RSL i continue with rather than scatter any information i gather

Tuesday, 29 April 2014

Final Renders

And here are the all of the final renders, added a bit of motion blur for fun in nuke, and a few small color corrections.

Animation of the secondary effect

I created a shader that was capable of detecting nearby objects and creating cracks underneath it.  The effect here is subtle but it like any displacement and can be multiplied for a stronger effect


Sunday, 27 April 2014

Preview of Secondary Effects

For the secondary effects for the shader assignments i have created a shader that can displace itself based upon its proximity to other objects.  I chose the voronoi pattern to stay in line with the cracks i first wanted, and here is a preview render of the effect on the ground plane


Friday, 25 April 2014

Shader Display

A Render of the shaders with displacement and the same without

Clear Marbles


Frosted Marbles

Monday, 21 April 2014

Displacement Tests

Playing with varying the voronoi cracks with different noises.  The shadows vary because i was editing the glass shader too