Physically Plausible Marbles
A place to post about my Shader Writing Assignment
Thursday, 12 June 2014
Next...
Since I've finished UNI now i thought i'd continue using this blog for whatever RSL i continue with rather than scatter any information i gather
Thursday, 1 May 2014
Tuesday, 29 April 2014
Final Renders
And here are the all of the final renders, added a bit of motion blur for fun in nuke, and a few small color corrections.
Animation of the secondary effect
I created a shader that was capable of detecting nearby objects and creating cracks underneath it. The effect here is subtle but it like any displacement and can be multiplied for a stronger effect
Sunday, 27 April 2014
Preview of Secondary Effects
For the secondary effects for the shader assignments i have created a shader that can displace itself based upon its proximity to other objects. I chose the voronoi pattern to stay in line with the cracks i first wanted, and here is a preview render of the effect on the ground plane
Friday, 25 April 2014
Shader Display
A Render of the shaders with displacement and the same without
Clear Marbles
Frosted Marbles
Monday, 21 April 2014
Displacement Tests
Playing with varying the voronoi cracks with different noises. The shadows vary because i was editing the glass shader too
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